user experience

Web sites should be thought of as commercials

In the sea of television commercials that confront me on a daily basis, I remember only a few. The commercials I remember are those that have clever messaging, striking graphics, or are advertising product that interests me. Interestingly, I'm rarely interested in the product, so advertisers are grabbing my attention largely based on cleverness and attractiveness alone. For example, I don't like cheep beer, but I'll watch Budweiser commercials with enthusiasm and tell all my friends to seek out and watch their commercial if its worth it.

Design Specialist vs Design Generalists

“Specialists are professionals who have the time, experience, and projects to allow them to go deep into a discipline such as information architecture or visual design.

“Because they can concentrate on the one discipline, they become very knowledgeable and experienced at solving the problems that crop up. Having a specialist on board is often very valuable, since they’ll know how to tackle the many subtleties that can make or break a project.

Life as an open source designer - part 1

I find this screenshot rather telling. Its of an IRC chat room used to gather and talk about ways to improve Drupal. In this chat, Yoroy, an active contributor, is talking about a design that's been in the works for several months now, and is starting to change direction. I can't be sure, but I'm hoping he's rallying the troops to weigh in so that the design stays on track. This reminds me of a situation that used to take place at Fidelity Investments

An exploration of Experience Design

I stumbled on a great exploration of experience design. I don't personally know Braz, but I identify with his approach.

When you design an experience on the web or mobile, do you think your job is to organize visual elements in space and across different pages to convey cool features in a way people understand, use and find what they are looking for?

In my opinion, this is not enough. It sure works, and you can deliver a good experience, but to turn what’s good in something extraordinary you will rely on serendipity if you go this way.

Companes focused on user experience achieve 39% annual financial gains

I find this article fascinating: http://www.uxmag.com/strategy/327/investing-in-ux

It seems that companies that care about user experience do quite well on the open market. To me this isn't a great surprise. Apple and Google are perfect examples.

3 Ways to Achieve Good Design

Jared Spool recently wrote about the three patterns that are found in companies creating great experiences.

1. Understand the purpose of vision. Everyone in the company should know the experience five years out.
2. Listen to and/or observe your user base at least two hours every six weeks.
3. Reward Failure. Failure equals opportunity to improve.

I recommend this article to anyone looking to foster an experience group.